The Geminorum Cluster

Adventure 3
Firefight in the Streets

91-403 SC

After our captain, the esteemed Rufus Killjoy, haggled with a bishop of some stature in the church, our medical supplies were purchased at the pre-established price, even though we had arrived a tad late. The bishop was quite understanding about our run in with the Justicar, noting that we were fairly “lucky” to have made it out so easily. After our peaceful negotiations and we collected the easy money, transferred in a surprisingly clandestine way (all liquidated credits, free of tracing, or a bank’s influence).

Then, the slow unloading of the ship began, projected to take a week or so by our crew. Once the ship began the process, the officers began to get a bit restless, waiting for the ship to be back up and running along the cosmos. As a result, each of them went down to the planet to blow off some steam. Some of the crew looked for work, others for relaxation, and yet others for pleasure.

Captain Rufus quickly found himself in the able hands of a knowingly lovely lady, who didn’t protest his attentions whatsoever. Security officer Jones went down to the planet to find some unsavory individuals and perhaps locate some quick credits. Engineer Sano went to the planet and found a bar to relax in, ignoring pointed stares at his alien origin. Pilot Dominic found himself looking for the molemen, stumbling around the city in a rather manic paranoia. Lastly, techie johnny faded into the woodwork, muttering something about upgrading our EW (Electronic Warfare) systems and our lacking capabilities.

As Jones found and secured a job moving some cargo, with unspecified contents, Dom found a den of suspicious looking characters (who must have been in cahoots with the Molemen). After this discovery, Dom pulled out his candy, some sticks of Pocky, and meandered towards the doorway. As he drew near, the guard asked what was in Dom’s hands. Dom showed the guard some pocky sticks, drawing one forth and munching on it. The guard waved his flourished his gun and told Dom to get lost. Dom quickly ran away, squeaking in fear of being shot, dropping his Pocky in the process.

At this point, Rufus had sealed the deal and was beginning to leave with the package from the bar. Sano was relaxing in a corner, keeping a watchful eye out for potential trouble. Then the bomb detonated. A roaring sound came from the North-East region of the slums, causing quite a commotion. The Pocky sticks Dom had left, making them seem quite innocuous, was actually a very potent bomb.

As soon as the bomb exploded, Sano bolted out the door into the middle of the street to assess the damage and potential hazards to his crewman (Jones, who obviously just made some kind of clandestine deal). Several armed men came into the street shooting at the populace fleeing and also Sano. His hide prevented any serious damage. Jones then entered the street and began returning fire.

Shortly thereafter, Sano continued northward and found another officer, Dom. After a quick call to Rufus, the captain was on his way for a quick pickup of Jones. Jones continued to cover the officers, shooting to kill, rather than incapacitate, as Sano prepped for escape. Sano leapt into a nearby car, hot-wired it, then jumped to the side as Dom took the wheel. About this time, Rufus drove by, propped the door opened and continued driving past as Jones jumped inward. Jones wasn’t quite done yet, as he stood, door waving, firing back at the mobsters.

This series of stunts couldn’t help the image of the crew manning the Hunter-Gratzner, as they had just violated numerous laws, slain multiple people and angered the local crime boss in the process. As the new day begins, it’s unsure of what awaits the officers. Hopefully, the bureaucracy won’t be able to determine the perpetrators quickly, or some unfortunate circumstances could ensue, like the confiscation of our prize (the Spear Maiden).

--End of Adventure 3--
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Adventure 2
Bureaucracy Attacks!

84-403 to 91-403 SC

Coasting through space, our ship, the Hunter-Gratzner, and its new bounty (the Explorer’s remnants and the Spear Maiden’s relatively unblemished craft) entered the zone protected by Yasin’s Navy. Having captured some pirates, along with two of their three ships, we thought to keep our prize and use it for our own profitable, legitimate uses. In exchange for keeping the Spear Maiden we hoped to donate the Explorer’s remains to the Navy’s research department, perhaps giving them the edge they need to upgrade their “defenses.”

Much to our surprise, we were immediately accosted by the Admiral Justicar guy whose name isn’t really important (although it’s Admiral-Justicar Kazi Saleh), as it was obvious he had inherited the position due to his family. With the religious oligarchy present in Yasin, it would be unlikely a person of true merit earned a position of such importance. Even more to our surprise, he demanded the Spear Maiden be handed over immediately, along with the Explorer, as they were raiding ships and therefore Yasin’s to impound.

As usual, our captain, Rufus Killjoy, engaged the Justicar in a friendly debate about how the Navy may have access to the ships, if they had actually captured them. Rufus politely pointed out the Navy’s lack of presence in our time of “need,” claiming salvage rights to the Explorer and the Spear Maiden. With our disagreement with the Justicar’s desires more apparent, the conversation became more intense.

At this point, our pilot, the Dominic Hyden, stepped forward to show how we were swarmed and even though we attacked first, the Pexursine controlled ships would have easily pursued us, if we tried to flee. In addition, we had limited fuel, leaving few options, fight or surrender. As such, we fought valiantly, only destroying a single ship before those damn shedders broke, running with their tails between their legs or surrendering on the spot. Furthermore, Dom brought up the ability for the Justicar to make a name for himself, by claiming this prize and solving this conflict peaceably, perhaps even heroically.

In addition, our security officer, Cavalier Jones, came forward to try his intimidating presence upon the Justicar. Cavalier warned the Justicar that he would have to think carefully before trying to force a requisition of the ships, as Rufus had gone to the gunnery to take aim at the Spear Maiden, willing to destroy our prize if pressed. Cavalier was moderately successful in swaying the Justicar, but the man was obstinate, willing to fire nuclear weapons at us all (which would ruin all chance of recovering any useful technology).

As a last ditch effort, the Engineer, Sano Memoria, came forth, giving all the technical specs of the Explorer. In doing so, Sano befuddled the Justicar, who obviously had little knowledge of such things. After consulting with Yasin’s chief of staff, he agreed that there was plenty of worthwhile technology waiting to be exploited by their research teams. Sano even offered his services in repairing the ship, with more appropriate tools at a stardock. The Justicar was dismissive of Sano, probably due to Pexursine’s obvious inferiority to Humans.

Even so, the Justicar’s stoicism was unparalleled. Our crew had never come across a more stubborn man. We eventually came to an impasse, leaving both parties unhappy. After a brief discussion with some of the more influential individuals of Yasin, the Justicar came back on the com, offering a compromise of sorts. We could purchase the starcraft, assuming we could scrape together enough credits. With our captain’s deep pockets, we were able to come up with enough to begin our new fleet of merchants.

After the end of our argument we had traveled to Yasin over the course of a few days, arriving to give the crew a hard earned bonus and an extra round of grog. With our interstellar business done, we had now entered where we were to sell our cargo. Hopefully our cargo is able to be sold without incident, but one can never be sure with so many ne’re do well characters. Not quite as bad as Hell, but, then again, nothing is as bad as that godforsaken planet.

--End of Adventure 2--
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Adventure 1
The shedders be loose!

84-403 SC

As our humble little spaceship, the Hunter-Gratzner, made its way towards the Yasin precinct, we were rudely attacked by some pirates. The pirates, in their foolishness, decided to try and intimidate our crew and steal the cargo we were toting. With the gusto our ship is known for, we said, “If you surrender now, we’ll only rape the pretty ones and leave the ugly ones alive. Otherwise, we’ll rape ’em all and kill the non-pretties.”

For some reason, the fleet staffed almost exclusively by Pexursine took offense and initiated combat. Our eager captain ran to the gunnery, to man the ship’s beams himself, giving control over the Chief Engineer. Our crafty pilot maneuvered our ship so that the narrow side faced our enemies, thereby limiting the surface area for critical strikes. The Security Officer manned an attack shuttle, prepping a boarding team to capture the engine room of the leader’s ship. Right before the first barrage of beams or missiles were loosed, the Chief Engineer prepped the thrusters with sufficient power to twist the ship and roll out of harm’s way a time or two.

As far as the layout was concerned, two Pexursine ships had decided to spread out for barraging our ship with torpedoes, one of which forgot they didn’t have working ammunition, beside their beam weapons. Johnny, our technical expert initiated the combat, with his skills in Electronic Warfare, making the maneuverability of the primary opponent, the Spear Maiden, minimal. As one of the distant ships loosed its torpedoes, our two closer ships began a grittier combat. The Spear Maiden fired its beams, but our pilot had already prepared for this, with his having turned the ship on end. As such, most of the damage was avoided. The captain fired his beams along the broadside of the lead ship, further crippling its engines.

Shortly after the first barrage of attacks, the Security Officer launched the shuttle to capture our prize, the Spear Maiden (Maybe after this combat it’ll be the Bloody Mary). After he dodged some inbound beam attacks, he mounted the shuttle to the hull of the Spear Maiden, and created a large hole in the hull plating. After breach was created, our Security Officer moved quickly to the Engineering Bay. Upon reaching this area, he quickly subdued what little guard they had and took control of its engines.

As we continued our movement through space, cooling our beams, repairing the slight damage to the frame, we left the Security Officer to deal with the Spear Maiden and began to approach one of the ships more distant to us. Hopefully, we’ll be able to sate the Captain’s desire of charring a ship. Knowing our past habits will come into play once again, I wish those upon the Intrepid and the Explorer a quick, painless death.

--End of Adventure 1--
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